Messenger Kids Announces Digital Literacy Initiative to Better Educate Children on Critical Risks

As part of a new initiative in Messenger Kids, Meta is trying to educate kids on crucial parts of digital literacy and safe online conduct. The program will teach kids about avoiding dangerous acts and protecting themselves online, among other things.


Messenger is pleased to announce the release of 'Pledge Planets,' an interactive in-app activity that will teach and practice how to make good online decisions, remain safe and build resilience in children. Kids will travel to numerous worlds based on the Messenger Kids Pledge's pillars, assisting characters in navigating diverse social circumstances and making positive decisions.


Kids will learn that their kind, respectful, safe, and entertaining activities have a great impact on those around them by completing the games in each episode. The Messenger Kids Pledge, which was first released in 2018, focuses on the app's main tenets:


The new games are designed to educate users on what these elements imply in practice by offering instances of undesirable acts and behavior that violate these standards, to highlight what they should avoid and report in severe cases. The initiative's initial two games focus on negative acts and interpreting the activities of other users in social apps.

  • Rough Reviews: The sandwich store offers a webpage where consumers can leave feedback on their experiences. Players must assist the owner in reading through the evaluations and matching each one with the appropriate online response. Kids will learn to detect good and bad behavior, as well as how to use tools like blocking and reporting. The game also allows players to "relax" and pause the game for a few seconds in return for extra time later, which helps teach children that it's fine to consider before responding.

  • Order Up: Customers approach the counter to place an order for a sandwich. Players must choose the emojis that best reflect the customer's mood when constructing each one. Empathy is used to teach kids how to read and react to people's emotional states over the internet.

The games were created in collaboration with some adolescent health specialists and consultants to ensure that they covered all of the important educational features that youngsters need to identify undesirable behaviors and engage in a healthy and useful way. While some parents may object to Meta providing instruction for children or allowing their children to use Messenger Kids at all, digital literacy is becoming a critical skill that all children must learn, considering the amount of time they now spend online in various formats.


This has become even more obvious as a result of the pandemic, in which many young people's primary form of social interaction has been through the internet. Many children currently spend the majority of their leisure time online, and as virtual reality (VR) and the metaverse as a whole become more popular, this trend will only continue. When you include in the growing trend of working from home, it's evident that kids need to understand the fundamentals of safe and responsible online activity from an early age.


You may not want this information to come from Meta, but the hole must be filled. While many teachers have now included digital literacy education in their classrooms, we still lack a consistent, up-to-date structure for teaching these critical concepts to children. As a result, this might be a worthwhile new endeavor, and with millions of young people already using Messenger Kids, it could be a vital venue for such instruction.


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